Each job has levels 0 - 5.
As your characters gain more Job Points in each job, the Job Level of
that job goes up and the character recieves a stat boost, as well as
a new ability / spell.
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Knight
Equips Swords, Heavy Armor
STR+6, VIT+5, SPD+1 per job level |
1 - Attack Up - Support - Raises attack power by 10%
2 - Guard - Support - When defending, damage reduced by additional 25%
3 - Cover - Active - Take damage in place of a selected ally
4 - Equip Sword - Support - Allows equipping of swords regardless of job
5 - Power Break - Active - Normal attack that also reduces target's attack and magic power
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Thief
Equips Knives, Medium Armor
STR+3, VIT+3, SPD+7 per job level |
1 - Speed Up - Support - Raises speed by 10%
2 - Equip Knife - Support - Allows equipping of knives regardless of job
3 - Steal - Active - Steal items and gold from other players during battle
4 - Quick Hit - Active - Normal attack with significant speed boost, will almost always hit first
5 - Counter - Support - Chance of counterattacking when attacked
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Monk
Uses Barefist, Equips Medium Armor
STR+4, VIT+4, SPD+2 per job level |
1 - HP Up - Support - Raises max HP by 10%
2 - Store - Active - Stores power, next regular attack does double damage
3 - Kick - Active - Weak physical attack against all enemies
4 - Chakra - Active - Restores small amount of HP/MP to self
5 - Barefist - Support - Attack boost when not equipped with weapon
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White Mage
Equips Rods, Light Armor
SPD+1, MAG+6 per job level |
1 - White Lv. 1 (Cure) - 10 MP - Small amount of healing
2 - White Lv. 2 (Protect) - 15 MP - Protective barrier reduces damage to target by 35% for three turns
3 - White Lv. 3 (Esuna) - 25 MP - Cures status effects
4 - White Lv. 4 (Curaga) - 35 MP - Large amount of healing
5 - White Lv. 5 (Life) - 50 MP - Brings character back to life, 1/2 HP
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Black Mage
Equips Rods, Light Armor
SPD+1, MAG+6 per job level |
1 - Black Lv. 1 (Fire) - 10 MP - Regular magic damage
2 - Black Lv. 2 (Bio) - 15 MP - Regular magic damage + chance of poison status
3 - Black Lv. 3 (Blizzara) - 25 MP - Moderate magic damage
4 - Black Lv. 4 (Thundaga) - 35 MP - Moderate magic damage + chance of paralysis
5 - Black Lv. 5 (Ultima) - 50 MP - Ultimate magical attack
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Red Mage
Equips Rods or Swords, Medium Armor
VIT+3, SPD+2, MAG+5 per job level |
1 - Red Lv. 1 (Cure, Fire) - 10 MP - See White Mage / Black Mage descriptions
2 - Equip Rod - Support - Allows equipping of rods regardless of job
3 - Red Lv. 2 (Protect, Bio) - 15 MP - See White Mage / Black Mage descriptions
4 - Red Lv. 3 (Esuna, Blizzara) - 25 MP - See White Mage / Black Mage descriptions
5 - Red Lv. 4 (Curaga, Thundaga) - 35 MP - See White Mage / Black Mage descriptions
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Dragoon
Equips Spears, Heavy Armor
STR+4, VIT+3, SPD+1 per job level |
1 - Lancet - Active - Physical attack which steals HP/MP
2 - Mute - Active - Normal attack, chance of silence status
3 - Jump - Active - Jump, avoiding damage for a turn and dealing double damage on landing
4 - Equip Spear - Support - Allows equipping of spears regardless of job
5 - Equip Heavy Armor - Support - Allows equipping of heavy armor regardless of job
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Ninja
Equips Katanas, Medium Armor (When mastered, has 2-Swords ability)
STR+3, VIT+2, SPD+4 per job level |
1 - Smoke - Active - Normal attack with chance of blind status
2 - Image - Active - Increases evasion (self only)
3 - Throw - Active - Throw shurikens for bonus damage
4 - Blade Grasp - Support - Increases evasion of physical attacks
5 - 2-Swords - Support - Allows equipping of two weapons regardless of job
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Samurai
Equips Katanas, Heavy Armor
STR+5, VIT+3, SPD+1 per job level |
1 - Critical Up - Support - Increases rate of critical hits
2 - Stunner - Active - Normal attack with chance of paralysis
3 - Retort - Active - 100% counterattack rate during turn used
4 - Equip Katana - Support - Allows equipping of katanas regardless of job
5 - Dismissal - Active - Normal attack, chance of causing enemy to hide from battle
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Archer
Equips Bows, Medium Armor
STR+2, VIT+2, SPD+4 per job level |
1 - Charge - Active - Additional damage, slower speed (attack will take place later in turn)
2 - Equip Bow - Support - Allows equipping of bows regardless of job
3 - Aim - Active - Physical attack with 100% accuracy
4 - Equip Med Armor - Support - Allows equipping of medium armor regardless of job
5 - X-Fight - Active - Four half-damage attacks on random targets
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Summoner
Equips Rods, Light Armor
VIT+1, SPD+1, MAG+5 per job level |
1 - Summon Lv. 1 (Chocobo) - 40 MP - Weak magic attack on all enemies
2 - Summon Lv. 2 (Shiva) - 50 MP - Magic attack on all enemies
3 - Summon Lv. 3 (Golem) - 75 MP - Casts Protect on all allies
4 - Summon Lv. 4 (Phoenix) - 99 MP - Magic attack on enemies; also brings dead allies back to life with 1 HP
5 - Summon Lv. 5 (Bahamut) - 99 MP - Powerful magical attack on all enemies
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Bard
Equips Harps, Light Armor
VIT+1, SPD+2, MAG+5 per job level |
1 - Sing Lv. 1 (Sleep Song) - Active - Chance of putting enemies to sleep
2 - Equip Harp - Support - Allows equipping of harps regardless of job
3 - Sing Lv. 2 (Heal Song) - Active - Small amount of healing on all allies
4 - Magic Up - Support - Increases magic attack power by 10%
5 - Sing Lv. 3 (Rasp Song) - Active - Destroys enemy MP
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